Self-commentary: MemScribble

Following on from previously. Idea: All power to the user! As regards to their self-determination on an interactive computing device. Let them scribble over memory, explore memory, and execute machine instructions, interactively! CPU and memory are what it all boils down to. To get anything done, need a way to set the instruction pointer, and … Continue reading Self-commentary: MemScribble

Introducing drw: a “useful tool” to solve a “practical problem”.

(I have gripes that I need to get out of my system. I think that documenting my approach to a coding task could demonstrate some points I want to make, and help me give some ideas solid grounding.) Motivation Existing solutions for drawing graphics suffer from numerous technical, performance and usability flaws. (probably—I didn't bother … Continue reading Introducing drw: a “useful tool” to solve a “practical problem”.

Self-commentary: DM, edit, obj/meta

Following on from previously, thinking about specifying dynamic visual behaviour: I suspect that, if you took all these concepts to their natural conclusion, keeping in mind that the best way to specify visual things is to view—and edit—visually, then you would end up with something much like Adobe Flash Studio. With timelines, tweening, ActionScript, etc. … Continue reading Self-commentary: DM, edit, obj/meta

Self-commentary: notes on graphics

In this series, I'll be reviewing some notes I wrote at the beginning of the year. They should provide useful background for a project I'm tentatively calling BootstrapLab, an introspective software system that will finally liberate me from my programming-vegetative-state. Begin: VPRI wisely identified basic vector graphics as a fundamental base from which to build … Continue reading Self-commentary: notes on graphics